Spellsmith
Game done for GodotWildJam in 2 days with Godot 3.5
This is a Rythm game where you need to forge spells based on the customers order.
You have 4 elements : fire, water, air and ground.
Each customer order contains a certain amount of elements that you have to use in rythm.
Developpers : Behef, Thibault Lemaire, Gra, KyronNextLevel, Jorgy
Status | Prototype |
Platforms | HTML5 |
Author | KyronNextLevel |
Genre | Rhythm |
Made with | Godot |
Tags | Godot, Music, Open Source, Retro, Sprites |
Download
Install instructions
The game launches in a web browser.
To test it out locally and avoid errors, please launch a python webbrowser in the directory containing all game files.
You can do it like this on GNU/Linux :
- Open a terminal, and go in the game directory
- launch
python -m http.server
- use CTRL + Click on the displayed link
- click on Spellsmith.html
- You can hit notes corresponding with QWER or JKL; on a QWERTY Keyboard
Wait several seconds, the game may freeze at song loading.
known bugs :
- You do not lose if you don't hit notes
- hammer tick sound is desynchronized for some musics