Spellsmith

Made in 2 days for the Godot Wild Jam #68 (2024-04). (Even though we failed to submit it properly 🥲)
This is a Rythm game where you need to forge spells based on the customers order.
You have 4 elements : fire, water, air and ground.
Each customer order contains a certain amount of elements that you have to use in rythm. You lose health every time you miss (wrong key OR element fell through).
Loading takes a while, don't worry if nothing happens after you've hit one of the 'purple' keys. (Also happens when you die, just have faith and wait :) )
If you're not used to rhythm games, this game is hard. Expect difficulty to ramp up real quick.
Developpers : Behef, Thibault Lemaire, Gra, KyronNextLevel, Jorgy
Controls
For keys, what matters is their position on the keyboard, don't worry if you don't have the same letters on yours. (The in-game keyboard is a blend of QWERTY and AZERTY, and is not a real keyboard used anywhere)
| A / J | Water |
| S / K | Fire |
| D / L | Air |
| F / ; | Earth (yeah well it's rocks ok? What did you think it was?) |
| Mouse | Select another spell sheet (You can do that at any time. If you finish a scroll without dying, the game will automatically move on to another one) |
| Status | Canceled |
| Platforms | HTML5 |
| Authors | KyronNextLevel, Thibault Lemaire |
| Genre | Rhythm |
| Made with | Godot |
| Tags | Fantasy, Godot, Music, No AI, Open Source, Pixel Art, Sprites |
| Code license | GNU General Public License v3.0 (GPL) |
| Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Source code, Nightly |
| Content | No generative AI was used |
Development log
- (Very Late) Post-Jam Clean-Up43 days ago

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