Game done for GodotWildJam in 2 days with Godot 3.5

This is a Rythm game where you need to forge spells based on the customers order.

You have 4 elements : fire, water, air and ground.

Each customer order contains a certain amount of elements that you have to use in rythm.

Developpers : Behef, Thibault Lemaire, Gra, KyronNextLevel, Jorgy

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Spellsmith.apple-touch-icon.png 18 kB
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Spellsmith.icon.png 3.2 kB
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Spellsmith.png 20 kB
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Spellsmith.audio.worklet.js 6.9 kB
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Spellsmith.wasm 17 MB
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Spellsmith.js 342 kB
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Spellsmith.pck 108 MB

Install instructions

The game launches in a web browser.

To test it out locally and avoid errors, please launch a python webbrowser in the directory containing all game files.

You can do it like this on GNU/Linux :

- Open a terminal, and go in the game directory

- launch 

python -m http.server

- use CTRL + Click on the displayed link

- click on Spellsmith.html

- You can hit notes corresponding with QWER or JKL; on a QWERTY Keyboard
 Wait several seconds, the game may freeze at song loading.

known bugs :

- You do not lose if you don't hit notes

- hammer tick sound is desynchronized for some musics