Made in 2 days for the Godot Wild Jam #68 (2024-04). (Even though we failed to submit it properly 🥲)

This is a Rythm game where you need to forge spells based on the customers order.

You have 4 elements : fire, water, air and ground.

Each customer order contains a certain amount of elements that you have to use in rythm. You lose health every time you miss (wrong key OR  element fell through).

Loading takes a while, don't worry if nothing happens after you've hit one of the 'purple' keys. (Also happens when you die, just have faith and wait :) )

If you're not used to rhythm games, this game is hard. Expect difficulty to ramp up real quick.

Developpers : Behef, Thibault Lemaire, Gra, KyronNextLevel, Jorgy

Controls

For keys, what matters is their position on the keyboard, don't worry if you don't have the same letters on yours. (The in-game keyboard is a blend of QWERTY and AZERTY, and is not a real keyboard used anywhere)

A / JWater
S / KFire
D / LAir
F / ;Earth (yeah well it's rocks ok? What did you think it was?)
MouseSelect another spell sheet (You can do that at any time. If you finish a scroll without dying, the game will automatically move on to another one)

Development log

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